Feature Description


Related Asset Files

State Machine Data

State machine state data, can be used for process control.

State Machine Behavior Component

State machine process behavior component, used for controlling actions in a specific state. It can be considered as a simplified version of GameMode.

State Machine Component

State machine component, used to control the flow of the state machine.


Quick Start Tutorial

Step 1

  1. Create configuration files related to the state machine

    In the Content Browser, add State Machine Dat, Enumeration, and State Machine Behavior Component

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Select Gameplay > State Machine System > State Machine Data

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Select Blueprint >Enumeration

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Create State Machine Behavior Component