State machine state data, can be used for process control.
State machine process behavior component, used for controlling actions in a specific state. It can be considered as a simplified version of GameMode.
State machine component, used to control the flow of the state machine.
Create configuration files related to the state machine
In the Content Browser, add State Machine Dat, Enumeration, and State Machine Behavior Component

Select Gameplay > State Machine System > State Machine Data

Select Blueprint >Enumeration

Create State Machine Behavior Component